![]() Rule (3) does not apply because two players have one tile each.Rule (2) does not apply because everyone has a double.However, under the American rules, the logic would be: Rule (3) applies and Player B wins with a total of two pips.Rule (2) does not apply because everyone has the same number of doubles, namely one.Rule (1) does not apply because everyone has a double.Under the German rules, we would analyze the hand as follows: Notice the slight difference in these rules and consider a round in a three player game that blocks like this: Grady and Suzanne Goldberg (Gamescape Publications ISBN 1-88 1995) is simply to use the lowest total number of pips to decide the winner and award a score of 1 point to that player. The player with fewest number of pips on his tiles.Īnother option for settling a blocked hand given in several older Hoyles and in DOMINOES by Gary M.The player with the FEWEST doubles in his hand.The player who has NO doubles in his hand.Apply these test in this order to determine the winner: Müller (DOMINOES: BASIC RULES & VARIATIONS Sterling Publishing, New York ISBN 0-8069-3880-3). If everyone has a double, the player with the lowest double wins.If more than one player has a double, the player with fewest number of tiles wins.If nobody has a double, the player with the lowest pip total in his hand wins.If only one player has NO doubles in his hand, he wins.These rules are from Dominic C.Armanino (DOMINOES: POPULAR GAMES, RULES AND STRATEGY Sterling Publishing Co. Unfortunately, there are several versions of these rules: Special rules apply for determining the winner of a blocked round. ![]() The player who dominoes or wins a blocked round scores 2 points.Ī game is 15 points for 2 players and 10 points for 3 or 4 players.Ī round is blocked when nobody can play and there are at least two dominoes in the boneyard. This is called a "triple header" because there are three exposed ends (remember the double is played across the line of the train) from the same suit.Ī player within 2 points of winning scores only 1 point for a double header or a triple header.Ī player within 3 points of winning scores only 2 point for a double header or a triple header. He may have played either single or double tile. This is called a "double header" because there are two exposed ends from the same suit.Ī player scores 3 points when his play makes one end of the train equal to the double on the other end. This means that the lead will always get 2 points for setting the first double. ![]() ScoringĪ player scores 2 points when his tile makes both ends of the train equal. Play continues until someone dominoes or the game blocks. If a player can neither play nor draw from the boneyard, he passes his turn. There is no limit on the size of his hand. Doubles are played across the line of the train, but are not spinners.Ī player not able to add onto the train draws new tiles from the boneyard until he can play or until the boneyard is reduced to the two reserved tiles. Other players add to either end of the train. The player with the lowest double plays first and play continues around the table clockwise. As a convention, the two reserved tiles can be stacked on top of each other if your set does not have brass spinners in the tiles. Two of the tiles in the boneyard are reserved and can mever be drawn. ![]() ![]()
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